Critical Strike & Damage Mechanics
Understanding damage calculation is key to optimization. This guide breaks down all damage mechanics.
Critical Strike Basics
How Crits Work
Critical Hit: Deals 150% damage (1.5× multiplier) Base Crit Chance: 5% Base Crit Damage: +50% (150% total)
Example:
- Base damage: 1,000
- Critical hit: 1,500
- Bonus: +500 damage
Increasing Crit Chance
Power Ring
- +10% crit chance
- Total: 15% crit chance
Critical Strike Upgrade (Dungeon)
- +5% crit chance per stack
- Stackable up to 3 times (+15%)
- Total possible: 30% crit chance
Weapon Passives:
- Ninja Blade: +5% crit chance
- Assassin Dagger (rare): +15% crit chance
Maximum Possible: 35% crit chance (5% base + 10% ring + 15% upgrade + 5% weapon)
Increasing Crit Damage
Critical Damage Upgrade (Rare)
- +25% crit damage per stack
- Stackable up to 2 times (+50%)
- 150% → 200% crit multiplier
Berserker Ring (Secret)
- +30% crit damage
- Hard to obtain (hidden quest)
Maximum Crit Damage: 230% (150% base + 50% upgrades + 30% ring)
Damage Calculation Formula
Base Damage
Formula: Base Damage = Weapon Damage * (1 + Damage Bonuses)
Damage Bonuses Include:
- Rage Spirits: +8% per spirit orb
- Power Ring: +15%
- Strength Elixir: +25%
- Rage upgrade: +10% per stack
Example:
- Weapon: 500 base damage
- 8 Spirit orbs: +64%
- Power Ring: +15%
- Total: 500 × (1 + 0.64 + 0.15) = 500 × 1.79 = 895 damage
Final Damage
Formula: Final Damage = Base Damage * Enemy Defense Modifier * Elemental Modifier * Critical Modifier
Enemy Defense: Reduces damage by 10-30% Elemental Modifier:
- Effective (Fire vs Ice): 1.5× damage
- Neutral: 1.0× damage
- Ineffective (Fire vs Fire): 0.5× damage
Critical Modifier:
- Normal hit: 1.0×
- Critical hit: 1.5× (or higher with upgrades)
Complete Example
Setup:
- Solar Scythe: 600 base damage
- 8 Spirit orbs: +64%
- Power Ring: +15%
- Fire Element vs Ice enemy: 1.5×
- Critical hit: 1.5×
Calculation:
- Base: 600 × 1.79 = 1,074
- Element: 1,074 × 1.5 = 1,611
- Crit: 1,611 × 1.5 = 2,416 damage
Without bonuses: 600 damage With bonuses: 2,416 damage = 4× damage increase!
DPS Optimization
Attack Speed
Formula: DPS = Damage per Hit * Attacks per Second
Attack Speed Buffs:
- Haste Potion: +20% attack speed
- Ninja Blade passive: +15% attack speed
- Berserker upgrade: +10% attack speed
Example:
- Damage: 1,000 per hit
- Base attack speed: 1.0/second
- With buffs: 1.45/second (*1.45)
- Base DPS: 1,000
- Buffed DPS: 1,450
Ability Cooldowns
Cooldown Reduction Sources:
- Timeless Ring: -30% cooldown
- Recovery upgrade: -20% cooldown
- Energy Recovery: +50% energy regen
Example (Solar Scythe ability):
- Base cooldown: 10 seconds
- With Timeless Ring: 7 seconds
- With Recovery: 5.6 seconds
Ability Usage:
- 60-second fight
- Without buffs: 6 uses
- With buffs: 10 uses
- = 66% more ability damage
Damage Type Mechanics
Physical Damage
Sources:
- Basic attacks
- Most weapon abilities
- Thorns (Onyx Armor)
Reduced By:
- Enemy armor/defense
- Shield effects
Elemental Damage
Sources:
- Fire/Frost/Poison/Thunder Element
- Solar Scythe beam (fire)
- Frost Blade passive (ice)
Advantages:
- Bypasses some armor
- DOT continues after death
- Elemental weaknesses
True Damage (Rare)
Sources:
- Black Star ability (10% of damage as true)
- Certain raid boss mechanics
Effect:
- Ignores all defense
- Always deals full damage
- Very rare
Damage Amplification
Multiplicative Bonuses
Stack Multiplicatively (rare):
- Critical hit (×1.5)
- Elemental advantage (×1.5)
- Boss vulnerability window (×2.0)
Example:
- 1,000 base damage
- Crit + Element + Vulnerability
- 1,000 * 1.5 * 1.5 * 2.0 = 4,500 damage
Additive Bonuses
Stack Additively (common):
- Rage Spirits (+64%)
- Power Ring (+15%)
- Strength Elixir (+25%)
- Total: +104% damage (×2.04)
Example:
- 1,000 base damage
- All buffs: 1,000 * 2.04 = 2,040 damage
Crit Build vs Flat Damage
Crit Build
Gear:
- Power Ring (crit chance)
- Berserker Ring (crit damage)
- Critical Strike × 3 (+15% chance)
- Critical Damage × 2 (+50% damage)
Stats:
- 30% crit chance
- 200% crit damage (×2.0)
Average Damage Increase:
- 30% of attacks: *2.0 damage
- 70% of attacks: *1.0 damage
- *Average: 1.3 overall damage
Flat Damage Build
Gear:
- Power Ring
- Rage Spirits × 5 (+40%)
- Rage upgrade × 2 (+20%)
Stats:
- +75% flat damage
Average Damage Increase:
- All attacks: *1.75 damage
- *Average: 1.75 overall damage
Verdict: Flat damage more consistent and higher
Breakpoints & Thresholds
One-Shot Thresholds
To one-shot normal mobs (1,000 HP):
- Need 1,000+ damage per hit
- Or 700+ with crit
To one-shot elite mobs (5,000 HP):
- Need 5,000+ damage
- Requires full buffs + crit
To one-shot bosses:
- Impossible (too much HP)
- Focus on sustained DPS instead
Rage Spirits Breakpoints
| Spirit Orbs | Damage Bonus | Effective vs |
|---|---|---|
| 2 | +16% | Normal mobs |
| 5 | +40% | Elite mobs |
| 8 | +64% | Bosses |
| 10 | +80% | Nightmare |
Takeaway: 8+ spirits required for end-game
Damage Testing
How to Test DPS
- Fight Training Dummy (spawn area)
- Full combo for 10 seconds
- Note total damage dealt
- Divide by 10 = DPS
Example:
- Total damage: 25,000 in 10 seconds
- DPS: 2,500
Comparing Builds
Test Method:
- Clear same dungeon with Build A
- Note time to kill boss
- Clear with Build B
- Compare times
Example:
- Build A: 3 minutes
- Build B: 4 minutes
- Build A is 33% faster = better
Damage Optimization Priority
Optimization Order
1. Rage Spirits (highest impact)
- +80% damage at max stacks
- Must-have upgrade
2. Weapon Upgrade (foundation)
- Get Legendary weapon ASAP
- 2× damage vs Epic
3. Fire Element (DOT)
- Adds 37.5% max HP damage
- Essential for bosses
4. Power Ring (+15%)
- Flat damage boost
- Works everywhere
5. Critical Strike (diminishing returns)
- Good but not essential
- Crit build requires investment
Advanced: Damage Sniping
What: Timing damage for vulnerability windows How:
- Wait for boss vulnerability phase
- Pop all damage buffs
- Use weapon ability + crits
- Deal 50%+ boss HP in window
Best Weapons:
- Black Star (highest burst)
- Solar Scythe (channeled burst)
Common Mistakes
❌ Ignoring Rage Spirits
- Single best damage upgrade
- Always prioritize it
❌ Not matching elements
- Fire vs Ice = +50% damage
- Missing huge bonus
❌ Using abilities off cooldown
- Wait for vulnerability windows
- Multiply damage by 2×
❌ Building crit without crit damage
- Need both for effectiveness
- Flat damage better otherwise
Damage Meta
Current Meta (v1.5)
S-Tier Damage Sources:
- Rage Spirits (×1.8)
- Fire Element (37.5% max HP)
- Power Ring (+15%)
A-Tier: 4. Elemental advantage (×1.5) 5. Strength Elixir (+25%)
Predicted Nerfs (v1.6)
Possible:
- Rage Spirits cap at +50%?
- Fire Element damage reduced?
- Meta will adapt
Pro Tips
💡 Damage Calculator
- Use our Calculator page!
- Test builds before committing
- Save time and resources
💡 Screenshot Damage
- Track your best hits
- Set goals (10K crit, etc.)
- Measure progress
💡 Watch Speedrun Videos
- Learn optimal damage rotations
- Copy pro builds
- See damage potential
Conclusion
Damage Priority:
- Rage Spirits - Stack to max
- Fire Element - Always take
- Legendary Weapon - Foundation
- Power Ring - Consistent boost
- Elemental Advantage - Free 50%
Golden Rule: Damage is multiplicative. Stack as many bonuses as possible for exponential growth!
Max Damage Example:
- 500 base → 2,000 (Rage Spirits) → 3,000 (Fire) → 4,500 (Element) → 6,750 (Crit)
- 500 damage becomes 6,750 = 13.5x multiplier!